Monday, 10 November 2014

The Raid on St Evian - Derring Do in the era of the Three Musketeers

Simon came over for a game this weekend, and we decided to return to the 17th century skirmish setting we first played about a year ago (the picture above on the blog banner is from that game). Once again the Medetians and the Fleurians went at it hammer and tongs in a very entertaining and eventful clash that saw Simon successfully complete his mission, although it was a close run thing at the end.

Rather than a blow by blow account, I just intend to draw together some pictures and a description of some of the highlights, but I will first set the scene on what the game was about..

From the Medetian player briefing that Simon received:

The Setting
While the main war is being waged to the south, you, Captain Corleone of the Medetian army, have been sent north with your company to cause havoc on the Fleurian side of the border. One of your agents (spies) has reported that the town of St Evian, known for its delicious and expensive brandy (Marc de St Evian), is readying a valuable shipment for sending south to the capital. Capturing this lucrative export commodity before the Royal flotilla arrives to collect it is just the sort of thing you were sent to do, considering the loss of revenue and prestige it will inflict on King Francis. You might even make a bit of profit on the side yourself..

St Evian lies to the north west of your present camp and you are advised that the small fishing village of Bardot, two miles upstream to the south, has boats that can be appropriated for your mission (to add surprise and to aid your withdrawal if necessary). Also, ensuring that you have eyes on the river and cannot therefore be surprised from upstream is crucial. St Evian itself is relatively remote and served by a single road. The lightly wooded Petit Dern allows for a stealthy approach away from the road and is open enough for your wagons to pass through.

Area Map 

Objective

Capture at least 25 barrels worth of Marc de St Evian, by having them in your control or carried off the table at the end of the game. Large casks count as 4 barrels worth, medium as 2 and small as 1. 

Simon selected his force for the mission, comprising a decent total of 32 figures, and received some sketchy reconnaissance information about the geography of St Evian and the make-up of its defences. He divided his men between the road and river approaches and was then introduced to the table (which was, as always, a pleasant, tranquil scene before the carnage started):





As you can see, it was an opportunity to use the water base boards, river banks and jetties, etc. The table size was 6'x4'. I'd prepared a scattered and disparate Fleurian defence, made up of a small garrison of regulars in the fort, a militia company that had to assemble on the alarm being raised, various locals and travelling gentlemen who were determined to see off the vile invader (and defend their valuable booze), and lastly some clergy with a zero tolerance approach to people trying to nick their share of the liquor. I ran things as a 'game master' to provide Simon with a few surprises and to continue the narrative from the briefing.

All the action in the next post..

2 comments:

  1. That table looks fantastic Dave. The water board as the base is absolute genius.

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