Well, that was another brilliant weekend with the LAW guys up near Scarborough. Lots of beer, banter, hobby chat and gaming - the best type of weekend :)
Some Game 1 pics:
We had 2 days of multi-player Lion Rampant games, all excellently planned and umpired by Gary who had done a lot of prep to ensure everything went smoothly. Big thanks to him for that.
There were over a dozen factions, with players bringing everything from Normans to Mongols, Arabs and Burgundians. Under a straight-forward and fun system like Lion Rampant things like this work, so you can just concentrate on enjoying yourself. There were 3 rounds of games, building in size from 3-4 player on Saturday morning to a big all-player bash on Sunday, with a castle thrown in as a centre piece.
Gary had designed a clever background whereby an island near the Holy Land was targeted by invaders and raiders of all descriptions, each with their own agenda for mayhem. Allies and enemies shifted a bit here and there and overall there was an on-going Glory Points tally to track everyone's campaign success - or failure.
Some Game 2 pics:
I did pretty poorly in the points scoring, but was a few places off the bottom I think. Anyway, Andy managed minus 4 points after 2 games, and no-one could compete with that level of incompetence. I tried though - managing to get my General killed in a duel I instigated, which wasn't an ideal result to say the least! Still, even without his presence the Medetians and their Saracen allies were the first to assault the castle walls on Sunday. Naturally, despite beating the defenders from the parapets, they also failed their courage test and were dumped back to the bottom again..twice :(
Some Game 3 pics:
My fatal duel:
With large numbers of players and some slightly oversized retinues, we decided to ease the unit activation failure pain a bit on day 2 by allowing all players a single re-roll for their first failed activation if their General was within 12". As this is an existing rule (it's one of the commander traits) it didn't introduce anything new or unbalance the game, it just made things flow a bit more evenly and allowed the attackers to move across the table with some consistency to ensure people made it into action.
We also fudged the rule for keeping 3" gaps between friendly units, just to make things a little easier for a big game with lots of troops.
Everyone seemed to enjoy themselves and we also had the visual delight of another of Tim and Tim's 54mm extravaganzas - a fictitious modern game set in Africa with lots of excellent scenery and stunning paint jobs on the figures:
As always, big thanks to Mark for organising the venue and supplies, and making dinner arrangements. Looking forward to 2018's event already - a return to the 18th century with Henry's campaign taking us to the sub-continent!